Resume

Iain Barrett-Byrnes

Email: bbyrnes17@gmail.com

Expertise
I have experience creating both characters and environments for games and movies. My keen understanding of game mechanics, and tools help me to develop interesting and engaging playable experiences. I am also well versed with the process of mobile development and optimization for mobile platforms.

Skills
3D Modeling
Texturing
3D Sculpting
Conceptual Modeling
C# Programming

Software
Zbrush, Maya, Blender, Xnormal, 3D Coat, Substance Painter, Key Shot
Adobe Suite (Photoshop, Illistrator, Premiere, InDesign, After Effects)
Marmoset Toolbag 2

Game Engines
Unity

Education
Greenfield Community College
Digital Media Associates
2009 to 2011

University of Massachusetts Dartmouth
Digital Media Bachelor of Fine Arts
2011 to 2014

Recent Clients

Happy Giant 2014 - 2016 (Lead 3D Artist - Current)
- Working modeling, decimating, and optimizing 3D art for mobile, VR and AR games
- Also in charge of scene setup, level design, and lighting in Unity

Doodle Pictures 2014 (Contractor)
- Helped build both environment and character assets for use in Lego film animation
- Optimized high poly meshes and scan data

Rocketmind Inc 2014 (Contractor)
- Created environment assets for use in mobile game development within Unity
- Optimized environment and character meshes for use in mobile development

Squeeplay Interactive 2012 to 2013 (Contractor)
- Created both character and environment assets for use in a browser based game within Unity
- Optimized existing environment and character meshes for use within Unity