Iain Barrett-Byrnes


I have experience creating both characters and environments for games and movies. My keen understanding of game mechanics, and tools help me to develop interesting and engaging playable experiences. I am also well versed with the process of mobile development and optimization for mobile platforms.

3D Modeling
3D Sculpting
Conceptual Modeling
C# Programming

Zbrush, Maya, Blender, Xnormal, 3D Coat, Substance Painter, Key Shot
Adobe Suite (Photoshop, Illistrator, Premiere, InDesign, After Effects)
Marmoset Toolbag 2

Game Engines

Greenfield Community College
Digital Media Associates
2009 to 2011

University of Massachusetts Dartmouth
Digital Media Bachelor of Fine Arts
2011 to 2014

Recent Clients

Happy Giant 2014 - 2016 (Lead 3D Artist - Current)
- Working modeling, decimating, and optimizing 3D art for mobile, VR and AR games
- Also in charge of scene setup, level design, and lighting in Unity

Doodle Pictures 2014 (Contractor)
- Helped build both environment and character assets for use in Lego film animation
- Optimized high poly meshes and scan data

Rocketmind Inc 2014 (Contractor)
- Created environment assets for use in mobile game development within Unity
- Optimized environment and character meshes for use in mobile development

Squeeplay Interactive 2012 to 2013 (Contractor)
- Created both character and environment assets for use in a browser based game within Unity
- Optimized existing environment and character meshes for use within Unity